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Zefir is a 2D Game Engine made with C++ and SDL.
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Language :C++
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Team :Solo project
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What I did on this project
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This project is a way for me to continue to deep into game engine development. After making a 3D renderer using OpenGL, I decided to go 2D (using SDL) with Zefir to focus really on designing the systems that make a real-time interactive application engine. For the moment, the engine has been used to make 4 games. The source code of the engine and the games can be found on GitHub.
- Zefir GitHub link
- Fireball Fiasco GitHub link
Thomas Csigai
Junior Programmer
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Brise is a lightweight 2D mass-aggregate physics engine written in C++20, designed for games and simulations.
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Language :C++
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Team :Solo project
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What I did on this project
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This project was a way for me to explore how physics is handled in games. It is designed as an easy-to-use, easy-to-plug librabry that I could reuse in my projects.
- Brise GitHub link
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The MOLY Engine is a 3D rendering engine made with C++ and OpenGL.
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Language :C++ / OpenGL
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Team :Solo project
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What I did on this project
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This project is an opportunity for me to dive deeper into graphics programming and understand how game engines function at their core. It's my end-of-study project, which I plan to develop gradually over time. To keep the scope manageable, I'd like to to focus on a specific game genre, maybe CRPG. Currently, my main focus is on developing the renderer, so I can render a small scene. You can track the project's progress on the following GitHub link.
- GitHub link
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Welcome to Intersection, the city surveillance simulator that puts you in charge of managing the bustling traffic of a futuristic city.
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Engine :Unity (C#)
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Team :Solo project
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What I did on this project
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For 3 months, on my free time, I did the programming and the game and level design. I used 3D assets I found on the Asset Store and I had a friend doing the musics and sounds. The game is fully playable with 3 levels and a complete menu/settings system.
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RubikGL is an interactive 3D Rubik's Cube simulator built with C++, OpenGL and CMake, offering customizable cube sizes, face rotations, scrambling, and camera controls.
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Language :C++ / OpenGL
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Team :Solo project
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What I did on this project
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I started this as a personnal project to learn more about graphics programming. My goal was to create a simple 3D interactive simulator to learn the knowledge to begin my final year project, a simple game engine.
- GitHub link
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This game is the winning submission of the Rewind JAM by INA and GameIn. On September 21, 2001, at 10:17 AM, a chemical explosion occurred at the AZF factory, located 3 kilometers from downtown Toulouse. In our game, you are immersed in the office of Jean-Marie, the factory's delivery manager, on the day of the tragic incident.
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Engine :Unity (C#)
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Team :8 people
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What I did on this project
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During this two-day Jam, I was part of the programming team. Along with two other people, I coded the systems and interactions to bring the game to life.
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I like reading & writing and I like narrative games. Over the years I've made multiple interactive fictions, all in french, using Twine.
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GDIST and GPT are absurd comedies set in the same universe and in the style of Boris Vian's books and H2G2 by Douglas Adams. Pulsation Céphalée is a dark post-apocalyptic story.
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You can play them directly in your browser (Even on mobile).
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